capital = 276#首都
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		MVLV_research_basic_tsf_framework = 1
		MVLV_research_tsf_1_light_framework = 1
		MVLV_research_tsf_1_heavy_framework = 1
		MVLV_research_tsf_2_heavy_framework = 1
		MVLV_research_engine_1 = 1
		MVLV_research_OS_1 = 1
		MVLV_research_head_normal_1 = 1
		MVLV_research_armor_light = 1
		MVLV_research_assault_cannon_1 = 1
		MVLV_research_combat_sword = 1
		MVLV_research_shield = 1
		MVLV_research_deta_link_1 = 1
		MVLV_research_A6 = 1
		MVLV_research_supplies = 1
	}
	create_equipment_variant = {
		name = "F-4E（カナダ）"
		type = MVLV_TSF_chassis_1_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_basic_head
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
		}
		icon = "GFX_F-4E"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-5（カナダ）"
		type = MVLV_TSF_chassis_1_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
		}
		icon = "GFX_F-5"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-18（カナダ）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_sp_slot_1 = MVLV_TSF_deta_link_1
		}
		icon = "GFX_F-18"
	}
}

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_technology = {
		UNI_basic_concept_research = 1
		UNI_Assault_gun_improvement_1 = 1
		UNI_Blade_improvement_1 = 1
		UNI_Schurzen_1 = 1

		UNI_Manipulator_improvement = 1

		generic_F-4 = 1
		generic_F-5 = 1
		generic_F-16 = 1
		generic_A-6 = 1
	}
}


1999.1.1 = {
	oob = "CAN_1999"
	load_oob = "MVLV_generic_templates"
	load_oob = "MVLV_TSF"
	load_oob = "MVLV_paratrooper"
	add_to_war = {
		targeted_alliance = UNI
		enemy = BET
	}
	#戦争状態を設定
	set_technology = {
		#初期研究を定義
		infantry_weapons = 1
		infantry_weapons1 = 1
		Mvlv_tech_support_pack = 1

		gw_artillery = 1
		interwar_artillery = 1
		artillery1 = 1
		artillery2 = 1
		rocket_artillery = 1
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		improved_medium_tank = 1
		AA_tankI = 1
		AA_tankII = 1
		early_destroyer = 1

		fleet_in_being = 1
		fighter = 1
		#CAS2 = 1
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		improved_equipment_conversion = 1


		concentrated_industry = 1
		concentrated_industry2 = 1
		concentrated_industry3 = 1
		
		construction1 = 1
		construction2 = 1
		construction3 = 1
		construction4 = 1
		construction5 = 1
		fuel_silos = 1
		fuel_refining = 1
		
		interwar_antiair = 1
		MVLV_shell_tech = 1
		###陸军ドクトリン###

		###军需・民需建築許可###
		MVLV_EnableBuilding_arms_factory = 1
		MVLV_EnableBuilding_industrial_complex = 1
		MVLV_EnableBuilding_ammunition_plant = 1
		MVLV_EnableBuilding_ammunition_silo = 1
		###戦術###
		human_combat_tactics = 1
	}

	add_ideas = {
		#初期国家精神を定義
		mvlv_nuclear_winter
		mvlv_license
		CAN_atomic_5
		CAN_us
		MVLV_UNF
		#CAN_EUR
	}
	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		set_technology = {
			muvluv_mtg_naval_pack = 1
			muvluv_mtg_mtg_transport_pack = 1
		}
	}
	if = {
		limit = {
			not = {
				has_dlc = "Man the Guns"
			}
		}
		set_technology = {
			early_submarine = 1
			basic_submarine = 1
			improved_submarine = 1
			advanced_submarine = 1
			early_destroyer = 1
			basic_destroyer = 1
			improved_destroyer = 1
			advanced_destroyer = 1
			early_light_cruiser = 1
			basic_light_cruiser = 1
			improved_light_cruiser = 1
			advanced_light_cruiser = 1
			early_heavy_cruiser = 1
			basic_heavy_cruiser = 1
			improved_heavy_cruiser = 1
			advanced_heavy_cruiser = 1
			early_battleship = 1
			basic_battleship = 1
			improved_battleship = 1
			advanced_battleship = 1
			early_battlecruiser = 1
			basic_battlecruiser = 1
			heavy_battleship = 1
			heavy_battleship2 = 1
			early_carrier = 1
			basic_carrier = 1
			improved_carrier = 1
			advanced_carrier = 1
			transport = 1
			landing_craft = 1
			tank_landing_craft = 1
		}
	}
	set_convoys = 1000	#初期运输船数を定義
	starting_train_buffer = 100
}

set_stability = 0.5#初期安定度を定義
set_war_support = 0.5#初期戦争協力度を定義
set_research_slots = 3#初期研究枠を定義
army_experience = 50#初期陸军経験値を定義
navy_experience = 100
add_political_power = 0#初期政治力を定義


add_offsite_building = { type = arms_factory level = 15 }
add_offsite_building = { type = industrial_complex level = 30 }
add_offsite_building = { type = dockyard level = 10 }
add_offsite_building = { type = ammunition_plant level = 2 }
add_offsite_building = { type = ammunition_silo level = 3 }
set_politics = {
	#初期政体を定義
	ruling_party = democratic
	last_election = "1935.10.14"
	election_frequency = 60
	elections_allowed = yes
}

set_popularities = {
	#初期支持率を定義
	democratic = 98
	fascism = 1
	communism = 1
}

###各政体における指導者を定義###
create_country_leader = {
	name = CAN_JeanChretien
	desc = ""
	picture = "gfx/leaders/CAN/JeanChretien.dds"
	expire = "2099.1.1"
	ideology = liberalism
	traits = {
		#
	}
}

create_country_leader = {
	name = CAN_JeanChretien
	desc = ""
	picture = "gfx/leaders/CAN/JeanChretien.dds"
	expire = "1965.1.1"
	ideology = nazism
	traits = {
		#
	}
}

create_country_leader = {
	name = CAN_JeanChretien
	desc = ""
	picture = "gfx/leaders/CAN/JeanChretien.dds"
	expire = "1965.1.1"
	ideology = marxism
	traits = {
		#
	}
}

create_country_leader = {
	name = CAN_JeanChretien
	desc = ""
	picture = "gfx/leaders/CAN/JeanChretien.dds"
	expire = "1965.1.1"
	ideology = centrism
	traits = {
		#
	}
}

recruit_character = CAN_Gegran		#レア・ゲグラン
recruit_character = CAN_Ellen		#エレン・エイス
recruit_character = CAN_Josette		#ジョセット
recruit_character = CAN_Derick		#デリック・アイアンサイド
recruit_character = CAN_Burring		#ジナ・バーリング
recruit_character = CAN_Romeo	#ロメーヌ・ダレール
recruit_character = CAN_komine	#小峰・楓（こみね・かえで）
recruit_character = CAN_Peggy	#ペギー・シドニー・ウォルターズ

###初期提督を定義###
create_navy_leader = {
	name = "Leonard W. Murray"
	gfx = "GFX_CAN_leonard_warren_murray"
	traits = {
	}
	skill = 4
	attack_skill = 4
	defense_skill = 3
	maneuvering_skill = 3
	coordination_skill = 3
}

create_navy_leader = {
	name = "H.T. Baillie-Grohman"
	portrait_path = "gfx/leaders/Europe/Portrait_Europe_Generic_navy_2.dds"
	traits = {
		spotter
	}
	skill = 4
	attack_skill = 3
	defense_skill = 3
	maneuvering_skill = 3
	coordination_skill = 4
}

create_navy_leader = {
	name = "James D. Prentice"
	gfx = "GFX_CAN_james_prentice"
	traits = {
		spotter
	}
	skill = 3
	attack_skill = 3
	defense_skill = 2
	maneuvering_skill = 3
	coordination_skill = 2
}

create_navy_leader = {
	name = "Harry DeWolf"
	gfx = "GFX_CAN_harry_dewolf"
	traits = {
		superior_tactician
		bold
	}
	skill = 4
	attack_skill = 3
	defense_skill = 2
	maneuvering_skill = 3
	coordination_skill = 5
}
